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Table 1 Examples of recent studies using traditional board games

From: Special series on “effects of board games on health education and promotion” board games as a promising tool for health promotion: a review of recent literature

Authors (years)

Countries

Study design

Subjects or materials

Outcomes or variables

Impact

Chess:

Fuentes JP et al. (2018) [10]

Spain

Experimental, single case

Expert chess player, male, 33 years old

EEG changes, decreased heart rate variability

Increased cortical arousal by critical flicker fusion threshold, decreased heart rate variability during chess play

Barzegar K & Barzegar S (2017) [11]

Iran

Clinical case

Middle-aged man with panic attack after post-traumatic stress

Clinical course, including subjective physical symptoms

No symptom of nausea, vomiting, or panic attack after cell-phone chess play

Schaigorodsky AL et al. (2016) [12]

Argentina

Database

1.4 million chess games played by humans

Long-range correlations, inter-event time distributions

Cattuto’s model well described long-range memory used in opening chess lines

Chassy P & Gobet F (2015) [13]

UK

Database

667,599 chess games played by experts from 11 civilizations

Conflict avoidance, risk-taking behaviors during open aggression

Buddhist experts used riskiest strategy nearly 35% more vs. Jewish experts

Sheridan H & Reingold EM (2014) [14]

Canada

Experimental

41 chess players (17 experts, 24 novices)

Eye movements in 8 chess problems

Only experts distinguished relevant and irrelevant information during early trial

Moxley JH & Charness N (2013) [15]

USA

Meta-analysis

4 studies of age and skill effects in chess

Age, chess skill, move selection, chess recall

Best-move, recall tasks associated negatively with aging, positively with skill

Leone MJ et al. (2012) [16]

Argentina

Experimental

25 chess games played by 9 subjects

Heart rate variation

Heart rate signals relevant cognitive episodes, e.g., objective choice correctness events

Go:

Barradas-Bautista D et al. (2018) [17]

Mexico

Computer simulation

Ising Hamiltonian model of black, white Go stones fighting

Two-player scenarios, cancer vs. immune system

Go, Ising model provided elements for characterization of cancer invasion, reduction, metastasis

Bae J et al. (2017) [18]

Republic of Korea

Questionnaire survey

63 subjects predicting outcome of AlpaGo vs. Sedol Lee match

Network density, game predictions

Game predictions more accurate in low-density vs. high-density group

Silver D et al. (2016) [19]

UK

AI Go program

Search algorithm of Monte Carlo simulation and networks

Go win rate

AlphaGo had 99.8% win rate against other Go programs, defeated human Go champion

Lin Q et al. (2015) [20]

China

RCT

147 patients with Alzheimer’s disease

Cognitive impairment, depression, anxiety, serum BDNF level

Go ameliorated Alzheimer’s disease symptoms, with BDNF up-regulation

Kim SH et al. (2014) [21]

Republic of Korea

Case-control study

17 children with ADHD, 17 age-, sex-matched controls

Cognitive function, brain EEG changes during Go play–based education

Right theta/beta change in prefrontal cortex during study period greater in ADHD group

Jung WH et al. (2013) [22]

Republic of Korea

Experimental

17 Go experts

Structural, functional MRI during working memory tasks

Experts had increased gray-matter volume, functional connectivity around amygdala

Lee MK et al. (2012) [23]

Republic of Korea

Clinical case

11 patients with reflex epilepsy, including 6 male Go players

MRI, EEG with clinical course

Individualized strategies like game avoidance most effectively prevented seizures

Shogi:

Tanaka K (2018) [24]

Japan

Review

Summary of data from [26, 27, 30]

fMRI changes in game situations

Cingulate cortex essential for intuitive, strategic decision making for any given Shogi board position

Nakao M et al. (2017) [25]

Japan

Protocol, RCT

65 men aged ≥65 years

Cognitive-behavioral attitudes, depression, anxiety, well-being

Depression, anxiety levels lower during 6-week Shogi stress management program

Wan X et al. (2016) [26]

China

Experimental

17 professional, 17 amateur Shogi players, 19 novices

fMRI signals during problem-solving tasks

In professional group, rostral frontal cortex activated only in post-decision period

Wan X et al. (2015) [27]

China

Experimental

17 amateur Shogi players

fMRI signals during quick offense-vs.-defense strategy decisions

Rostral anterior, posterior cingulate cortices encoded defense, attack strategy values

Nakanishi H & Yamaguchi Y (2014) [28]

Japan

Experimental

12 professional, 12 amateur Shogi players, 12 novices

EEG responses in quick understanding of Shogi game patterns

Frontal area responded only to meaningful game positions, in contrast to temporal area

Aoyagi M & Ogawa T (2013) [29]

Japan

Clinical case

Man with Alzheimer’s disease aged 75–79 years

Frequent chewing for aspiration pneumonia prevention

Shogi play encouragement useful for education about frequent, smooth chewing during eating

Wan X et al. (2012) [30]

Japan

Experimental

20 men aged 20–22 years with little Shogi knowledge

fMRI changes during Shogi training period

Activation in caudate nucleus head developed over training course

Others:

Duan X et al. (2014) [31]

China

Experimental

20 expert Chinese-chess players, 20 novices

Functional connectivity networks assessed by fMRI

Increased connectivity between basal ganglia, thalamus, hippocampus and parietal, temporal areas in experts

Panphunpho S et al. (2013) [32]

Thailand

RCT

20 elderly Ska players, 20 elderly controls

Cognitive function (memory, attention, executive function)

16-week Ska group joiners had significantly better cognitive function scores

van den Dries S & Wiering MA (2012) [33]

The Netherlands

Computer algorithms of learning to play Othello

Combination of three structured neural network techniques

Evaluation functions (simple linear networks, multilayered perceptions)

Method outperforms linear networks, fully connected neural networks or evaluation functions evolved with algorithms