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Fig. 2 | BioPsychoSocial Medicine

Fig. 2

From: Effects of interoceptive training on decision making, anxiety, and somatic symptoms

Fig. 2

Decision-making task. An example of a choice between gambling and sure payoff on a tablet monitor. Gambling was presented with a certain probability p (p = 5, 10, 30, 50, 80, and 95%) and a fixed result of ¥10,000. Participants had to press the right or left button to choose gambling or sure payoff, in accordance with their preference. The positions (left and right) of the two options were randomized

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