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Table 2 Examples of recent RCTs using board games

From: Special series on “effects of board games on health education and promotion” board games as a promising tool for health promotion: a review of recent literature

Authors (years)

Countries

Subjects

Board games

Control setting

Outcomes or variables

Impact

Nederkoorn C et al. (2018) [34]

The Netherlands

66 children aged 3–10 years

Age-appropriate memory-related board game

Play with large bowl filled with colorless, odorless jelly (Jelly group)

Acceptance of a food with a specific texture

Jelly group ate significantly more jelly dessert

Fancourt D et al. (2016) [35]

UK

352 subjects aged > 16 years without surgical training

Board game requiring removal of 3 organs from Cavity Sam (experimental tool)

Operating theater sound, classical music, or rock as background music

Surgical speed, accuracy, and perceived distraction

Rock music impaired men’s performance of complex surgical procedures in board game

Karbownik MS et al. (2016) [36]

Poland

124 medical students

AntimicroGAME to learn bacteriology, antimicrobial drug actions

Lecture-based seminar

Short-term knowledge retention about pharmacology of antimicrobial drugs

Long-term knowledge retention greater in board game participants vs. controls

Sharps M & Robinson E (2016) [37]

UK

143 children aged 6–11 years

Board game with descriptive social norm–based or health message

Board game with animal images

Children’s fruit and vegetable intake

Health and social norm–based messages increased fruit and vegetable intake vs. controls

Viggiano A et al. (2015) [38]

Italy

3110 subjects aged 9–19 years

Kaledo board game to promote nutrition education, improve dietary behavior

No board game during study period

Adolescent food habits and body mass index

Treatment group showed improved nutrition knowledge, healthy diet, food habits, physical activity

Fernandes SC et al. (2014) [39]

Sweden

125 children aged 8–12 years

Educational board game, video, or booklet with surgery and hospitalization information

Entertaining tools with same formats (comparison group), no tool (control group)

Children’s preoperative worries and parental anxiety

Educational group less worried about surgery, hospital procedures vs. other two groups

Laski EV & Siegler RS (2014) [40]

USA

42 kindergartners, mean age 5.8 years

Numerical board game, counting on from current number on board

Same game, standard count-from-1 procedure

Children’s knowledge of numbers in the 0–100 range

Number line estimates, numeral identification, count-on skill improved more in count-on group

Charlier N & De Fraine B (2013) [41]

Belgium

120 students

Board game to obtain first-aid knowledge

Traditional lecture

Students’ Knowledge of first aids

Game condition was preferred, but lecture more effectively increased knowledge

Swiderska N et al. (2013) [42]

UK

67 medical students

Educational board game in neonatology

Normally provided teaching

Students’ test scores in neonatology

Neonatology test scores higher in game vs. control group (p = 0.09)

Khazaal Y et al. (2013) [43]

Switzerland

240 current smokers aged 18–65 years

Pick-Klop game, cards with smoking-related questions, response options

Psychoeducation to stop smoking, wait-list control

Smoking-related attitudes and behaviors

Game group less likely to remain smokers vs. wait-list group

Cho KH et al. (2012) [44]

Republic of Korea

24 stroke patients

Virtual reality training with balance-board game system

Standard rehabilitation program only

Statics balance of chronic stroke patients

Significant improvement in dynamic balance in chronic stroke patients with virtual-reality balance training

Wanyama JN et al. (2012) [45]

Uganda

180 HIV-positive participants

Educational board game to impart health knowledge

Standardized health talk

Uptake of knowledge to HIV and sexually transmitted infections

Educational game improved uptake of HIV, sexually transmitted infection knowledge