Skip to main content

Table 2 Prevalence of IGD

From: Bio-psychosocial factors of children and adolescents with internet gaming disorder: a systematic review

Author (year)

N of participants

Prevalence of IGD

Diagnostic criteria

Mean age of participants

Country

Total

Boys

Girls

Wartberg et al. (2017) [24]

1095

2.4%

–

–

DSM-5

13.0 (SD = 0.8)

Germany

Yu et al. (2016) [25]

2024

5.9%

10.4%

1.2%

DSM-5

14.5 (SD = 0.5)

South Korea

King et al. (2016) [5]

824

3.1%

5.7%

0.7%

DSM-5

14.1~14.5 (SD = 1.2~1.5)

Australia

Pontes et al. (2016) [13]

1071

2.4%

–

–

DSM-5

13.4 (SD = 0.6)

Slovenia

Rehbein et al. (2015) [14]

11,003

1.2%

2.0%

0.3%

DSM-5

14.9 (range = 13–18)

Germany

Johansson et al. (2004) [26]

3237

2.7%

4.2%

1.1%

Young Diagnostic Questionnaire

12~18

Norway

Strittmatter et al. (2015) [15]

8807

3.6%

–

–

Young Diagnostic Questionnaire

15.0 (SD = 1.3)

Estonia, Germany, Italy, Romania and Spain

Müller et al. (2015) [12]

112,938

1.6%

3.1%

0.3%

Assessment of Internet and Computer game Addiction -Gaming Module

15.8 (SD = 0.7)

Germany, Greece, Iceland, the Netherlands, Poland, Romania, and Spain

Vadlin et al. (2015) [30]

1814

1.3% *2.4%

–

–

Gaming Addiction Identification Test and its parent version

13~15

Sweden

Kiraly et al. (2014) [28]

4875

4.3%

–

–

12-item Problematic Online Gaming Questionnaire Short-Form

16.4 (SD = 0.9)

Hungary

Pápay et al. (2013) [27]

5045

4.6%

–

–

12-item Problematic Online Gaming Questionnaire Short-Form

16.4 (SD = 0.9)

Hungary

Van Rooij et al. (2011) [29]

1572

3.6%

–

–

Compulsive Internet Use Scale

14.4 (SD = 1.2)

the Netherlands

  1. * rated by adolescents’ parents